Prompts
- Subtract your
d6
roll from your d10
roll. Move forward or back that many Prompts.
- You can’t go further back than the first Prompt or further ahead than the last Prompt.
- If landing on the same Prompt again, use its next entry.
- If all entries on a page have been used, skip to the next Prompt.
- You do not have to answer every question in a Prompt.
Experiences and Memories
- An Experience is a particular event. A good format is
[Description of the event]; [how I feel or what I did about it]—[optionally more information, if required or helpful].
Every Prompt will create an Experience, unless instructed otherwise.
- A Memory is an arc of Experiences tied together by subject or theme. One Memory holds up to three related Experiences.
- Up to five Memories can be remembered at one time. If a new Experience doesn’t fit any existing Memory, an existing Memory must be forgotten (or moved to a Diary) to make space for a new Memory.
Characters
- Characters are people with whom you have a relationship, named and described in sentence fragments.
- Prompts will tell you to create them as Mortal or Immortal.
- Add more descriptors each time you interact with a Character while resolving a Prompt.
- You can include Characters in Prompt resolution even when not required by the Prompt.
- You also must create a new Character if a Prompt includes one who doesn’t exist.
- Mortal Characters are removed when you realize they have died of old age (typically every four or five prompts). Otherwise, Characters only die when a Prompt tells you.
Skills
- Skills are what you can or might do.